It’s a wonderful little system, and its general simplicity, combined with the absolutely bonkers amount of different combinations, gives you the option to really focus in on how you want to play. You’ll only be able to bring 10 (give or take a couple) characters into any given battle, so you’ll have to spend some time figuring out how synergistic each character is with others, and if or where a new character could fit into that configuration when you recruit them. Because every character is unique in how they use their abilities - each character has passive abilities that can change the way even shared abilities work - there’s a lot of variability in the way you play. ![]() ![]() For example, two spellcasters both have the healing spell Sanctuary, but other spellcasters don’t, and even other healers have different healing abilities that behave in different ways. What makes Triangle’s combat a little more unique is that there’s no classes or really much crossover between characters’ abilities at all each of the 20-odd characters you’ll come across and join to your party have almost a totally unique set of skills, with only one or two skills being shared between a couple characters.
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